﻿using System.Collections.Generic;
using System.ComponentModel;

[Configuable]
public class MonsterConfig
{
    [Description("怪物ID")]
    public int id;

    [Description("资源文件名(若空取name)")]
    public string assetName;

    [Description("行为模式")]
    public MonsterBehaviorType behaviorType;

    [Description("主动仇恨")]
    public bool aggressive;

    [Description("技能列表")]// TODO 怪物技能默认为1级，后期改成从配置表读取技能等级
    public List<int> skills = new List<int>();
}